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Mirage Escape (May - June 2024)

Project type

Experience

Role

Solo Developer

Date

May - June 2024

Engine

Unreal Engine 5.4.2

A personal project made by myself in about a month over the summer for an Unreal Engine exploration class. Utilized Unreal Engine's built in tools to practice my level and technical design skills in Unreal Engine after using mostly Unity for a year. The focus of the project was on cinematics and vehicles in Unreal Engine 5, so this project was me learning how they both work for the first time. The level starts with a relaxed walk that the player takes to explore some small details and enjoy the scenery. Halfway through the level, the player approaches a car the they can interact with and then control. After driving off of a ramp a countdown timer begins and the player must race against the clock to a rocket at the end of the level.

I was responsible for:
- Map creation using UE Landscape tool, texturing, and population
- Art and animation implementation through Megascans and online websites
- All functionality, created using UE Blueprints, Behavior Trees, and a Blackboard

Click on the images and videos below to see more info!

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