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Kyle Kotovsky
Level & Technical Designer

Level & Technical Designer with a passion for creating fascinating worlds and engaging set pieces with unique and fun functionalities, prioritizing hands-on experience and crafting well organized documentation while facilitating interdisciplinary communication.

Projects

Beyond The Marion
Placebo Entertainment

Beyond The Marion Title

A summer project with a team of 20 built in Unity. I was the team's level designer where I greyboxed each iteration of the level as well as created the final product with finished art and ProBuilder sections I created to match our art aesthetic. Halfway through the project we split into functional teams and I was appointed Technical Functional Team Lead.

Multiplayer Project
InOrbit Systems

Deset Map Overview.png

A summer internship where I was signed on as a Level Designer and tasked with adjusting and overhauling existing maps as well as pitching and making a new map in Unreal Engine 5. The game is a 3rd person tactical shooter and is currently still under development. 

Mirage Escape

Mirage Escape Start Screenshot

A solo project created in Unreal Engine 5 developed over the course of 1 1/2 months over the summer. The player starts out in a Mad-Max inspired canyon with derelict set pieces all around with a desert buggy waiting for the player. After taking control of the buggy, the player leaps out of the canyon where a race against time begins for the player to escape.

Prototypes

The Catalan Atlas

Catalan Atlas Final Map

A game prototype created in Unreal Engine 5 over the course of 4 weeks where the goal is to explore an island and try to find the old ruins you were tasked with discovering. The player does not have a map to tell them where to go, it is up to the player to fill in the blanks and take notes to uncover the secrets this island has to offer.

Crystal Shooter

Crystal Shooter Gameplay Screenshot

A game prototype created in Unreal Engine 5 over the course of 4 weeks where the goal is to defeat waves of enemies in an enclosed space. The player can shoot projectiles from their arm and collect crystals that give temporary special empowerments.

The Only Certainty

The Only Certaitnly Title

A game prototype created in Unity over the course of 4 weeks where the goal is to reach the top of a supervillain's lair in a race against time as dangerous lava slowly rises up to meet you. The player is able to use a laser that can cut through specific materials to solve destructive puzzles.

©Kyle Kotovsky. All rights reserved.

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