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Placebo Entertainment, Beyond The Marion (May - August 2024)

Project type

Puzzle Game

Role

Functional Team Lead, Technical and Level Designer

Date

May - August 2024

Engine

Unity 2022.3.27f1

A game made in a group of 20 over the course of 3 months during the summer in Unity. A first person walking simulator and puzzle game where the player must complete a series of minigames aboard a ship in order to stop a time loop. I was a functional team lead as well as being a technical designer doing miscellaneous tasks and the sole level designer for the entire team.

I was responsible for:
- Facilitating functional team meetings and semiweekly stand-ups
- Utilizing Unity ProBuilder to create 4 iterations of the level, optimizing geometry and improving player navigation for the final product
- Building geometry and room layouts to support a 50s retro-futurism theme with curved surfaces and wood accented paneling

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