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Crystal Shooter Prototype (February - March 2024)

Project type

Prototype

Role

Technical Designer

Date

February - March 2024

Engine

Unreal Engine 5.3.2

A prototype made in a group of 10 with the project being most of our teammates first time working in Unreal Engine. A PVE first-person shooter against waves of enemies in an arena environment with a focus on different elemental attacks and enemies. My specific role in this prototype was Enemy AI as I had tinkered with AI in my Winter 2023 Prototype and wanted to create better and more behavior.

I was responsible for:
- Helping our teammates get accustomed to Unreal Engine 5 and Blueprint Visual Scripting
- Finding and implementing meshes, textures, and animations for the 3 enemies
- Retargeting the animations using Unreal's IK Rig system
- Setting up and modifying the behaviors of our 3 enemy types using Unreal's Behavior Trees system
- Using Blueprints, setting a base enemy and creating childed Blueprints to make our variations

Click on the images and videos below to see more info!

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